C# Class GameStruct.RoleItemInfo

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Public Properties

Property Type Description
amount ushort
di_attack byte
feng_attack byte
forgename String
gem1 uint
gem2 uint
gem3 uint
gemcount byte
god_exp int
god_strong int
huo_attack byte
id uint
itemid uint
postion ushort
property int
shui_attack byte
stronglv byte
typeid uint
war_ghost_exp int

Public Methods

Method Description
DecStrongLevel ( ) : bool
GetGemCount ( ) : int
GetGemType ( ) : byte
GetGemType ( byte index ) : byte
GetItemSort ( ) : int
GetItemType ( ) : int
GetLevel ( ) : int
GetQuality ( ) : int
GetStrongLevel ( ) : byte
IsArmor ( ) : bool
IsArrowSort ( uint type ) : bool
IsEquip ( ) : bool
IsFinery ( ) : bool
IsGem ( ) : bool
IsHelmet ( ) : bool
IsShield ( ) : bool
OpenGem ( byte index ) : void
RoleItemInfo ( ) : System
SetGemType ( byte index, byte value ) : void
UpLevel ( ) : void
UpQuality ( ) : void
UpStrongLevel ( byte lv ) : void

Method Details

DecStrongLevel() public method

public DecStrongLevel ( ) : bool
return bool

GetGemCount() public method

public GetGemCount ( ) : int
return int

GetGemType() public method

public GetGemType ( ) : byte
return byte

GetGemType() public method

public GetGemType ( byte index ) : byte
index byte
return byte

GetItemSort() public method

public GetItemSort ( ) : int
return int

GetItemType() public method

public GetItemType ( ) : int
return int

GetLevel() public method

public GetLevel ( ) : int
return int

GetQuality() public method

public GetQuality ( ) : int
return int

GetStrongLevel() public method

public GetStrongLevel ( ) : byte
return byte

IsArmor() public method

public IsArmor ( ) : bool
return bool

IsArrowSort() public method

public IsArrowSort ( uint type ) : bool
type uint
return bool

IsEquip() public method

public IsEquip ( ) : bool
return bool

IsFinery() public method

public IsFinery ( ) : bool
return bool

IsGem() public method

public IsGem ( ) : bool
return bool

IsHelmet() public method

public IsHelmet ( ) : bool
return bool

IsShield() public method

public IsShield ( ) : bool
return bool

OpenGem() public method

public OpenGem ( byte index ) : void
index byte
return void

RoleItemInfo() public method

public RoleItemInfo ( ) : System
return System

SetGemType() public method

public SetGemType ( byte index, byte value ) : void
index byte
value byte
return void

UpLevel() public method

public UpLevel ( ) : void
return void

UpQuality() public method

public UpQuality ( ) : void
return void

UpStrongLevel() public method

public UpStrongLevel ( byte lv ) : void
lv byte
return void

Property Details

amount public_oe property

public ushort amount
return ushort

di_attack public_oe property

public byte di_attack
return byte

feng_attack public_oe property

public byte feng_attack
return byte

forgename public_oe property

public String forgename
return String

gem1 public_oe property

public uint gem1
return uint

gem2 public_oe property

public uint gem2
return uint

gem3 public_oe property

public uint gem3
return uint

gemcount public_oe property

public byte gemcount
return byte

god_exp public_oe property

public int god_exp
return int

god_strong public_oe property

public int god_strong
return int

huo_attack public_oe property

public byte huo_attack
return byte

id public_oe property

public uint id
return uint

itemid public_oe property

public uint itemid
return uint

postion public_oe property

public ushort postion
return ushort

property public_oe property

public int property
return int

shui_attack public_oe property

public byte shui_attack
return byte

stronglv public_oe property

public byte stronglv
return byte

typeid public_oe property

public uint typeid
return uint

war_ghost_exp public_oe property

public int war_ghost_exp
return int