C# Class GameStruct.RoleItemInfo

Show file Open project: dream-young-soul/soul Class Usage Examples

Public Properties

Property Type Description
amount ushort
di_attack byte
feng_attack byte
forgename String
gem1 uint
gem2 uint
gem3 uint
gemcount byte
god_exp int
god_strong int
huo_attack byte
id uint
itemid uint
postion ushort
property int
shui_attack byte
stronglv byte
typeid uint
war_ghost_exp int

Public Methods

Method Description
DecStrongLevel ( ) : bool
GetGemCount ( ) : int
GetGemType ( ) : byte
GetGemType ( byte index ) : byte
GetItemSort ( ) : int
GetItemType ( ) : int
GetLevel ( ) : int
GetQuality ( ) : int
GetStrongLevel ( ) : byte
IsArmor ( ) : bool
IsArrowSort ( uint type ) : bool
IsEquip ( ) : bool
IsFinery ( ) : bool
IsGem ( ) : bool
IsHelmet ( ) : bool
IsShield ( ) : bool
OpenGem ( byte index ) : void
RoleItemInfo ( ) : System
SetGemType ( byte index, byte value ) : void
UpLevel ( ) : void
UpQuality ( ) : void
UpStrongLevel ( byte lv ) : void

Method Details

DecStrongLevel() public method

public DecStrongLevel ( ) : bool
return bool

GetGemCount() public method

public GetGemCount ( ) : int
return int

GetGemType() public method

public GetGemType ( ) : byte
return byte

GetGemType() public method

public GetGemType ( byte index ) : byte
index byte
return byte

GetItemSort() public method

public GetItemSort ( ) : int
return int

GetItemType() public method

public GetItemType ( ) : int
return int

GetLevel() public method

public GetLevel ( ) : int
return int

GetQuality() public method

public GetQuality ( ) : int
return int

GetStrongLevel() public method

public GetStrongLevel ( ) : byte
return byte

IsArmor() public method

public IsArmor ( ) : bool
return bool

IsArrowSort() public method

public IsArrowSort ( uint type ) : bool
type uint
return bool

IsEquip() public method

public IsEquip ( ) : bool
return bool

IsFinery() public method

public IsFinery ( ) : bool
return bool

IsGem() public method

public IsGem ( ) : bool
return bool

IsHelmet() public method

public IsHelmet ( ) : bool
return bool

IsShield() public method

public IsShield ( ) : bool
return bool

OpenGem() public method

public OpenGem ( byte index ) : void
index byte
return void

RoleItemInfo() public method

public RoleItemInfo ( ) : System
return System

SetGemType() public method

public SetGemType ( byte index, byte value ) : void
index byte
value byte
return void

UpLevel() public method

public UpLevel ( ) : void
return void

UpQuality() public method

public UpQuality ( ) : void
return void

UpStrongLevel() public method

public UpStrongLevel ( byte lv ) : void
lv byte
return void

Property Details

amount public property

public ushort amount
return ushort

di_attack public property

public byte di_attack
return byte

feng_attack public property

public byte feng_attack
return byte

forgename public property

public String forgename
return String

gem1 public property

public uint gem1
return uint

gem2 public property

public uint gem2
return uint

gem3 public property

public uint gem3
return uint

gemcount public property

public byte gemcount
return byte

god_exp public property

public int god_exp
return int

god_strong public property

public int god_strong
return int

huo_attack public property

public byte huo_attack
return byte

id public property

public uint id
return uint

itemid public property

public uint itemid
return uint

postion public property

public ushort postion
return ushort

property public property

public int property
return int

shui_attack public property

public byte shui_attack
return byte

stronglv public property

public byte stronglv
return byte

typeid public property

public uint typeid
return uint

war_ghost_exp public property

public int war_ghost_exp
return int