Property | Type | Description | |
---|---|---|---|
AmountOfShips | |||
FinalTarget | |||
FrontEngine | |||
HitCounter | |||
ID | int | ||
InitialPosition | |||
JustEntered | bool | ||
MaxVelocity | System.Single | ||
Owner | |||
Projectiles | List |
||
SideEngine | |||
Source | |||
Target | |||
UnityShip | UnityShip | ||
Velocity | |||
___cameraRotation01 | System.Single | ||
___commander_number22 | |||
count_down5 | System.Single | ||
frame | int |
Method | Description | |
---|---|---|
Rule0 ( float dt, |
||
Rule1 ( float dt, |
||
Rule2 ( float dt, |
||
Rule3 ( float dt, |
||
Rule4 ( float dt, |
||
Rule5 ( float dt, |
||
Ship ( ) : Casanova.Prelude | ||
Ship ( |
||
Ship ( UnityEngine position ) : Casanova.Prelude | ||
Update ( float dt, |
public Rule0 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule1 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule2 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule3 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule4 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Rule5 ( float dt, |
||
dt | float | |
world | ||
return | void |
public Ship ( |
||
o | ||
pos | UnityEngine | |
amount | System | |
final_target | ||
target | ||
source | ||
BaseShip | Option |
|
return | Casanova.Prelude |
public Ship ( UnityEngine position ) : Casanova.Prelude | ||
position | UnityEngine | |
return | Casanova.Prelude |
public Update ( float dt, |
||
dt | float | |
world | ||
return | void |
public Vector3,UnityEngine InitialPosition | ||
return |
public Single,System ___cameraRotation01 | ||
return | System.Single |
public Int32,System ___commander_number22 | ||
return |