C# Class Game.Ship

Inheritance: Game.GameObject
Afficher le fichier Open project: vs-team/casanova-mk2 Class Usage Examples

Méthodes publiques

Свойство Type Description
AmountOfShips System.Int32
FinalTarget Planet
FrontEngine Engine
HitCounter System.Int32
ID int
InitialPosition UnityEngine.Vector3
JustEntered bool
MaxVelocity System.Single
Owner Commander
Projectiles List
SideEngine Engine
Source Planet
Target Planet
UnityShip UnityShip
Velocity UnityEngine.Vector3
___cameraRotation01 System.Single
___commander_number22 System.Int32
count_down5 System.Single
frame int

Méthodes publiques

Méthode Description
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Ship ( ) : Casanova.Prelude
Ship ( Commander o, UnityEngine pos, System amount, Planet final_target, Planet target, Planet source, Option BaseShip ) : Casanova.Prelude
Ship ( UnityEngine position ) : Casanova.Prelude
Update ( float dt, World world ) : void

Method Details

Rule0() public méthode

public Rule0 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule1() public méthode

public Rule1 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule2() public méthode

public Rule2 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule3() public méthode

public Rule3 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule4() public méthode

public Rule4 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule5() public méthode

public Rule5 ( float dt, World world ) : void
dt float
world World
Résultat void

Ship() public méthode

public Ship ( ) : Casanova.Prelude
Résultat Casanova.Prelude

Ship() public méthode

public Ship ( Commander o, UnityEngine pos, System amount, Planet final_target, Planet target, Planet source, Option BaseShip ) : Casanova.Prelude
o Commander
pos UnityEngine
amount System
final_target Planet
target Planet
source Planet
BaseShip Option
Résultat Casanova.Prelude

Ship() public méthode

public Ship ( UnityEngine position ) : Casanova.Prelude
position UnityEngine
Résultat Casanova.Prelude

Update() public méthode

public Update ( float dt, World world ) : void
dt float
world World
Résultat void

Property Details

AmountOfShips public_oe property

public Int32,System AmountOfShips
Résultat System.Int32

FinalTarget public_oe property

public Planet,Game FinalTarget
Résultat Planet

FrontEngine public_oe property

public Engine,Game FrontEngine
Résultat Engine

HitCounter public_oe property

public Int32,System HitCounter
Résultat System.Int32

ID public_oe property

public int ID
Résultat int

InitialPosition public_oe property

public Vector3,UnityEngine InitialPosition
Résultat UnityEngine.Vector3

JustEntered public_oe property

public bool JustEntered
Résultat bool

MaxVelocity public_oe property

public Single,System MaxVelocity
Résultat System.Single

Owner public_oe property

public Commander,Game Owner
Résultat Commander

Projectiles public_oe property

public List Projectiles
Résultat List

SideEngine public_oe property

public Engine,Game SideEngine
Résultat Engine

Source public_oe property

public Planet,Game Source
Résultat Planet

Target public_oe property

public Planet,Game Target
Résultat Planet

UnityShip public_oe property

public UnityShip UnityShip
Résultat UnityShip

Velocity public_oe property

public Vector3,UnityEngine Velocity
Résultat UnityEngine.Vector3

___cameraRotation01 public_oe property

public Single,System ___cameraRotation01
Résultat System.Single

___commander_number22 public_oe property

public Int32,System ___commander_number22
Résultat System.Int32

count_down5 public_oe property

public Single,System count_down5
Résultat System.Single

frame public_oe property

public int frame
Résultat int