C# Class GUI.Types.Renderer.Renderer

Exibir arquivo Open project: SteamDatabase/ValveResourceFormat Class Usage Examples

Public Methods

Method Description
AddAnimations ( List animations ) : void
AddCamera ( string name, Matrix4 megaMatrix ) : void
AddMeshObject ( MeshObject obj ) : void
CreateGL ( ) : Control
Renderer ( TabControl mainTabs, string fileName, ValveResourceFormat.Package currentPackage ) : System
SetSkeleton ( Skeleton skeleton ) : void

Private Methods

Method Description
AnimationBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void
CameraBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void
CheckOpenGL ( ) : void
InitializeInputTick ( ) : void
InputTick ( object sender, EventArgs e ) : void
LoadBoundingBox ( ) : void
MeshControl_GotFocus ( object sender, EventArgs e ) : void
MeshControl_Load ( object sender, EventArgs e ) : void
MeshControl_MouseEnter ( object sender, EventArgs e ) : void
MeshControl_MouseLeave ( object sender, EventArgs e ) : void
MeshControl_Paint ( object sender, PaintEventArgs e ) : void
MeshControl_Resize ( object sender, EventArgs e ) : void

Method Details

AddAnimations() public method

public AddAnimations ( List animations ) : void
animations List
return void

AddCamera() public method

public AddCamera ( string name, Matrix4 megaMatrix ) : void
name string
megaMatrix Matrix4
return void

AddMeshObject() public method

public AddMeshObject ( MeshObject obj ) : void
obj MeshObject
return void

CreateGL() public method

public CreateGL ( ) : Control
return System.Windows.Forms.Control

Renderer() public method

public Renderer ( TabControl mainTabs, string fileName, ValveResourceFormat.Package currentPackage ) : System
mainTabs System.Windows.Forms.TabControl
fileName string
currentPackage ValveResourceFormat.Package
return System

SetSkeleton() public method

public SetSkeleton ( Skeleton skeleton ) : void
skeleton GUI.Types.Renderer.Animation.Skeleton
return void