C# 클래스 GUI.Types.Renderer.Renderer

파일 보기 프로젝트 열기: SteamDatabase/ValveResourceFormat 1 사용 예제들

공개 메소드들

메소드 설명
AddAnimations ( List animations ) : void
AddCamera ( string name, Matrix4 megaMatrix ) : void
AddMeshObject ( MeshObject obj ) : void
CreateGL ( ) : Control
Renderer ( TabControl mainTabs, string fileName, ValveResourceFormat.Package currentPackage ) : System
SetSkeleton ( Skeleton skeleton ) : void

비공개 메소드들

메소드 설명
AnimationBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void
CameraBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void
CheckOpenGL ( ) : void
InitializeInputTick ( ) : void
InputTick ( object sender, EventArgs e ) : void
LoadBoundingBox ( ) : void
MeshControl_GotFocus ( object sender, EventArgs e ) : void
MeshControl_Load ( object sender, EventArgs e ) : void
MeshControl_MouseEnter ( object sender, EventArgs e ) : void
MeshControl_MouseLeave ( object sender, EventArgs e ) : void
MeshControl_Paint ( object sender, PaintEventArgs e ) : void
MeshControl_Resize ( object sender, EventArgs e ) : void

메소드 상세

AddAnimations() 공개 메소드

public AddAnimations ( List animations ) : void
animations List
리턴 void

AddCamera() 공개 메소드

public AddCamera ( string name, Matrix4 megaMatrix ) : void
name string
megaMatrix Matrix4
리턴 void

AddMeshObject() 공개 메소드

public AddMeshObject ( MeshObject obj ) : void
obj MeshObject
리턴 void

CreateGL() 공개 메소드

public CreateGL ( ) : Control
리턴 System.Windows.Forms.Control

Renderer() 공개 메소드

public Renderer ( TabControl mainTabs, string fileName, ValveResourceFormat.Package currentPackage ) : System
mainTabs System.Windows.Forms.TabControl
fileName string
currentPackage ValveResourceFormat.Package
리턴 System

SetSkeleton() 공개 메소드

public SetSkeleton ( Skeleton skeleton ) : void
skeleton GUI.Types.Renderer.Animation.Skeleton
리턴 void