Méthode | Description | |
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AddAnimations ( List |
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AddCamera ( string name, Matrix4 megaMatrix ) : void | ||
AddMeshObject ( MeshObject obj ) : void | ||
CreateGL ( ) : |
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Renderer ( |
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SetSkeleton ( |
Méthode | Description | |
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AnimationBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void | ||
CameraBox_ItemCheck ( object sender, System.Windows.Forms.ItemCheckEventArgs e ) : void | ||
CheckOpenGL ( ) : void | ||
InitializeInputTick ( ) : void | ||
InputTick ( object sender, |
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LoadBoundingBox ( ) : void | ||
MeshControl_GotFocus ( object sender, |
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MeshControl_Load ( object sender, |
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MeshControl_MouseEnter ( object sender, |
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MeshControl_MouseLeave ( object sender, |
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MeshControl_Paint ( object sender, |
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MeshControl_Resize ( object sender, |
public AddAnimations ( List |
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animations | List |
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Résultat | void |
public AddCamera ( string name, Matrix4 megaMatrix ) : void | ||
name | string | |
megaMatrix | Matrix4 | |
Résultat | void |
public AddMeshObject ( MeshObject obj ) : void | ||
obj | MeshObject | |
Résultat | void |
public Renderer ( |
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mainTabs | ||
fileName | string | |
currentPackage | ValveResourceFormat.Package | |
Résultat | System |
public SetSkeleton ( |
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skeleton | ||
Résultat | void |