C# Class Fusion.Drivers.Graphics.TextureCubeArray

Inheritance: ShaderResource
Exibir arquivo Open project: demiurghg/FusionEngine Class Usage Examples

Public Properties

Property Type Description
MipCount int

Public Methods

Method Description
CopyFromRenderTargetCube ( int index, RenderTargetCube rtCube ) : void

TextureCubeArray ( GraphicsDevice device, int size, int count, ColorFormat format, bool mips ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Method Details

CopyFromRenderTargetCube() public method

public CopyFromRenderTargetCube ( int index, RenderTargetCube rtCube ) : void
index int
rtCube RenderTargetCube
return void

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

TextureCubeArray() public method

public TextureCubeArray ( GraphicsDevice device, int size, int count, ColorFormat format, bool mips ) : System
device GraphicsDevice
size int
count int
format ColorFormat
mips bool
return System

Property Details

MipCount public_oe property

public int MipCount
return int