Method | Description | |
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GetSummary ( ) : string | ||
OnObjectClicked ( |
Called by the Clickable2D object when it is clicked.
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OnObjectClickedEvent ( ObjectClickedEvent evt ) : void |
Method | Description | |
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DoExecuteBlock ( int numFrames ) : IEnumerator |
Executing a block on the same frame that the object is clicked can cause input problems (e.g. auto completing Say Dialog text). A single frame delay fixes the problem.
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UnityOnDisable ( ) : void | ||
UnityOnEnable ( ) : void |
protected DoExecuteBlock ( int numFrames ) : IEnumerator | ||
numFrames | int | |
return | IEnumerator |
public OnObjectClicked ( |
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clickableObject | ||
return | void |
public OnObjectClickedEvent ( ObjectClickedEvent evt ) : void | ||
evt | ObjectClickedEvent | |
return | void |