Method | Description | |
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Draw ( |
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Initialize ( ) : void | ||
Laser ( DnK gameRef, Vector2 start, Vector2 end, float thickness = 1 ) : System | ||
Update ( |
Method | Description | |
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LoadContent ( ) : void |
public Draw ( |
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gameTime | ||
return | void |
public Laser ( DnK gameRef, Vector2 start, Vector2 end, float thickness = 1 ) : System | ||
gameRef | DnK | |
start | Vector2 | |
end | Vector2 | |
thickness | float | |
return | System |
public Update ( |
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gameTime | ||
return | void |