C# Class AssetBundleGraph.BuildTargetUtility

Exibir arquivo Open project: unity3d-jp/AssetGraph Class Usage Examples

Public Methods

Method Description
BuildTargetFromString ( string val ) : BuildTarget
GroupToHumaneString ( UnityEditor g ) : string
GroupToTarget ( UnityEditor g ) : BuildTarget
IsBuildTargetSupported ( BuildTarget t ) : bool
TargetToAssetBundlePlatformName ( BuildTarget t ) : string
TargetToGroup ( UnityEditor t ) : BuildTargetGroup
TargetToHumaneString ( UnityEditor t ) : string

Method Details

BuildTargetFromString() public static method

public static BuildTargetFromString ( string val ) : BuildTarget
val string
return BuildTarget

GroupToHumaneString() public static method

public static GroupToHumaneString ( UnityEditor g ) : string
g UnityEditor
return string

GroupToTarget() public static method

public static GroupToTarget ( UnityEditor g ) : BuildTarget
g UnityEditor
return BuildTarget

IsBuildTargetSupported() public static method

public static IsBuildTargetSupported ( BuildTarget t ) : bool
t BuildTarget
return bool

TargetToAssetBundlePlatformName() public static method

public static TargetToAssetBundlePlatformName ( BuildTarget t ) : string
t BuildTarget
return string

TargetToGroup() public static method

public static TargetToGroup ( UnityEditor t ) : BuildTargetGroup
t UnityEditor
return BuildTargetGroup

TargetToHumaneString() public static method

public static TargetToHumaneString ( UnityEditor t ) : string
t UnityEditor
return string