메소드 | 설명 | |
---|---|---|
BuildTargetFromString ( string val ) : BuildTarget | ||
GroupToHumaneString ( UnityEditor g ) : string | ||
GroupToTarget ( UnityEditor g ) : BuildTarget | ||
IsBuildTargetSupported ( BuildTarget t ) : bool | ||
TargetToAssetBundlePlatformName ( BuildTarget t ) : string | ||
TargetToGroup ( UnityEditor t ) : BuildTargetGroup | ||
TargetToHumaneString ( UnityEditor t ) : string |
public static BuildTargetFromString ( string val ) : BuildTarget | ||
val | string | |
리턴 | BuildTarget |
public static GroupToHumaneString ( UnityEditor g ) : string | ||
g | UnityEditor | |
리턴 | string |
public static GroupToTarget ( UnityEditor g ) : BuildTarget | ||
g | UnityEditor | |
리턴 | BuildTarget |
public static IsBuildTargetSupported ( BuildTarget t ) : bool | ||
t | BuildTarget | |
리턴 | bool |
public static TargetToAssetBundlePlatformName ( BuildTarget t ) : string | ||
t | BuildTarget | |
리턴 | string |
public static TargetToGroup ( UnityEditor t ) : BuildTargetGroup | ||
t | UnityEditor | |
리턴 | BuildTargetGroup |
public static TargetToHumaneString ( UnityEditor t ) : string | ||
t | UnityEditor | |
리턴 | string |