C# Class AssetBundleGraph.BuildTargetUtility

Afficher le fichier Open project: unity3d-jp/AssetGraph Class Usage Examples

Méthodes publiques

Méthode Description
BuildTargetFromString ( string val ) : BuildTarget
GroupToHumaneString ( UnityEditor g ) : string
GroupToTarget ( UnityEditor g ) : BuildTarget
IsBuildTargetSupported ( BuildTarget t ) : bool
TargetToAssetBundlePlatformName ( BuildTarget t ) : string
TargetToGroup ( UnityEditor t ) : BuildTargetGroup
TargetToHumaneString ( UnityEditor t ) : string

Method Details

BuildTargetFromString() public static méthode

public static BuildTargetFromString ( string val ) : BuildTarget
val string
Résultat BuildTarget

GroupToHumaneString() public static méthode

public static GroupToHumaneString ( UnityEditor g ) : string
g UnityEditor
Résultat string

GroupToTarget() public static méthode

public static GroupToTarget ( UnityEditor g ) : BuildTarget
g UnityEditor
Résultat BuildTarget

IsBuildTargetSupported() public static méthode

public static IsBuildTargetSupported ( BuildTarget t ) : bool
t BuildTarget
Résultat bool

TargetToAssetBundlePlatformName() public static méthode

public static TargetToAssetBundlePlatformName ( BuildTarget t ) : string
t BuildTarget
Résultat string

TargetToGroup() public static méthode

public static TargetToGroup ( UnityEditor t ) : BuildTargetGroup
t UnityEditor
Résultat BuildTargetGroup

TargetToHumaneString() public static méthode

public static TargetToHumaneString ( UnityEditor t ) : string
t UnityEditor
Résultat string