C# Class gameMaster

Inheritance: MonoBehaviour
Exibir arquivo Open project: ucsdCSE110wi16/CSE110M240T15 Class Usage Examples

Public Properties

Property Type Description
enemyDeath_sound Transform
laundryPoints int
laundryText Text,
playerDeath_sound Transform
playerHurt_sound Transform
playerJump_sound Transform
spawnWeapon bool
weaponUse_sound Transform

Public Methods

Method Description
Update ( ) : void
enemyDeathSound ( ) : void
playerDeathSound ( ) : void
playerHurtSound ( ) : void
playerJump ( ) : void
useWeapon ( ) : void

Method Details

Update() public method

public Update ( ) : void
return void

enemyDeathSound() public method

public enemyDeathSound ( ) : void
return void

playerDeathSound() public method

public playerDeathSound ( ) : void
return void

playerHurtSound() public method

public playerHurtSound ( ) : void
return void

playerJump() public method

public playerJump ( ) : void
return void

useWeapon() public method

public useWeapon ( ) : void
return void

Property Details

enemyDeath_sound public_oe property

public Transform enemyDeath_sound
return Transform

laundryPoints public_oe property

public int laundryPoints
return int

laundryText public_oe property

public Text, laundryText
return Text,

playerDeath_sound public_oe property

public Transform playerDeath_sound
return Transform

playerHurt_sound public_oe property

public Transform playerHurt_sound
return Transform

playerJump_sound public_oe property

public Transform playerJump_sound
return Transform

spawnWeapon public_oe static_oe property

public static bool spawnWeapon
return bool

weaponUse_sound public_oe property

public Transform weaponUse_sound
return Transform