Method | Description | |
---|---|---|
AppendGrassTexture ( ) : void | ||
DestroyMesh ( ) : void | ||
GetDefaultGrassTexture ( ) : e2dGrassTexture, | ||
RebuildMaterial ( ) : void | ||
RebuildMesh ( ) : void | ||
RemoveGrassTexture ( int index ) : void | ||
SomeMaterialsMissing ( ) : bool | ||
e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections |
Method | Description | |
---|---|---|
EnsureTexturesInited ( ) : void | ||
GetGrassCount ( int segmentIndex ) : int |
public GetDefaultGrassTexture ( ) : e2dGrassTexture, | ||
return | e2dGrassTexture, |
public RemoveGrassTexture ( int index ) : void | ||
index | int | |
return | void |
public e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections | ||
terrain | e2dTerrain, | |
return | System.Collections |