C# Class e2dTerrainGrassMesh, E2D-Continued

Inheritance: e2dTerrainMesh
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Public Methods

Method Description
AppendGrassTexture ( ) : void
DestroyMesh ( ) : void
GetDefaultGrassTexture ( ) : e2dGrassTexture,
RebuildMaterial ( ) : void
RebuildMesh ( ) : void
RemoveGrassTexture ( int index ) : void
SomeMaterialsMissing ( ) : bool
e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections

Private Methods

Method Description
EnsureTexturesInited ( ) : void
GetGrassCount ( int segmentIndex ) : int

Method Details

AppendGrassTexture() public method

public AppendGrassTexture ( ) : void
return void

DestroyMesh() public method

public DestroyMesh ( ) : void
return void

GetDefaultGrassTexture() public method

public GetDefaultGrassTexture ( ) : e2dGrassTexture,
return e2dGrassTexture,

RebuildMaterial() public method

public RebuildMaterial ( ) : void
return void

RebuildMesh() public method

public RebuildMesh ( ) : void
return void

RemoveGrassTexture() public method

public RemoveGrassTexture ( int index ) : void
index int
return void

SomeMaterialsMissing() public method

public SomeMaterialsMissing ( ) : bool
return bool

e2dTerrainGrassMesh() public method

public e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections
terrain e2dTerrain,
return System.Collections