메소드 | 설명 | |
---|---|---|
AppendGrassTexture ( ) : void | ||
DestroyMesh ( ) : void | ||
GetDefaultGrassTexture ( ) : e2dGrassTexture, | ||
RebuildMaterial ( ) : void | ||
RebuildMesh ( ) : void | ||
RemoveGrassTexture ( int index ) : void | ||
SomeMaterialsMissing ( ) : bool | ||
e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections |
메소드 | 설명 | |
---|---|---|
EnsureTexturesInited ( ) : void | ||
GetGrassCount ( int segmentIndex ) : int |
public GetDefaultGrassTexture ( ) : e2dGrassTexture, | ||
리턴 | e2dGrassTexture, |
public e2dTerrainGrassMesh ( e2dTerrain, terrain ) : System.Collections | ||
terrain | e2dTerrain, | |
리턴 | System.Collections |