C# Class VirtualAimingJoystick, 3D-DATA-ZombieBeaverSpil

Inheritance: MonoBehaviour, IDragHandler, IPointerDownHandler, IPointerUpHandler
Exibir arquivo Open project: Sundanian/3D-DATA-ZombieBeaverSpil

Public Properties

Property Type Description
inputVector Vector3
isShooting bool
player GameObject

Public Methods

Method Description
OnDrag ( PointerEventData ped ) : void
OnPointerDown ( PointerEventData ped ) : void
OnPointerUp ( PointerEventData ped ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnDrag() public method

public OnDrag ( PointerEventData ped ) : void
ped UnityEngine.EventSystems.PointerEventData
return void

OnPointerDown() public method

public OnPointerDown ( PointerEventData ped ) : void
ped UnityEngine.EventSystems.PointerEventData
return void

OnPointerUp() public method

public OnPointerUp ( PointerEventData ped ) : void
ped UnityEngine.EventSystems.PointerEventData
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

inputVector public_oe property

public Vector3 inputVector
return Vector3

isShooting public_oe property

public bool isShooting
return bool

player public_oe property

public GameObject player
return GameObject