C# Class UVTextureAnimator, Hellbound

Inheritance: MonoBehaviour
Exibir arquivo Open project: Backman/Hellbound Class Usage Examples

Public Properties

Property Type Description
AnimatedMaterialsNotInstance Material[]
Columns int
Fps float
IsBump bool
IsHeight bool
IsLoop bool
IsRandomOffsetForInctance bool
OffsetMat int
Rows int
UsePrefabStatus bool

Private Methods

Method Description
Awake ( ) : void
OnBecameInvisible ( ) : void
OnBecameVisible ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
UpdateCorutine ( ) : IEnumerator
UpdateCorutineFrame ( ) : void
VerifyPrefabStatus ( ) : void

Property Details

AnimatedMaterialsNotInstance public_oe property

public Material[] AnimatedMaterialsNotInstance
return Material[]

Columns public_oe property

public int Columns
return int

Fps public_oe property

public float Fps
return float

IsBump public_oe property

public bool IsBump
return bool

IsHeight public_oe property

public bool IsHeight
return bool

IsLoop public_oe property

public bool IsLoop
return bool

IsRandomOffsetForInctance public_oe property

public bool IsRandomOffsetForInctance
return bool

OffsetMat public_oe property

public int OffsetMat
return int

Rows public_oe property

public int Rows
return int

UsePrefabStatus public_oe property

public bool UsePrefabStatus
return bool