C# Class UVTextureAnimator, Hellbound

Inheritance: MonoBehaviour
Show file Open project: Backman/Hellbound Class Usage Examples

Public Properties

Property Type Description
AnimatedMaterialsNotInstance Material[]
Columns int
Fps float
IsBump bool
IsHeight bool
IsLoop bool
IsRandomOffsetForInctance bool
OffsetMat int
Rows int
UsePrefabStatus bool

Private Methods

Method Description
Awake ( ) : void
OnBecameInvisible ( ) : void
OnBecameVisible ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
UpdateCorutine ( ) : IEnumerator
UpdateCorutineFrame ( ) : void
VerifyPrefabStatus ( ) : void

Property Details

AnimatedMaterialsNotInstance public property

public Material[] AnimatedMaterialsNotInstance
return Material[]

Columns public property

public int Columns
return int

Fps public property

public float Fps
return float

IsBump public property

public bool IsBump
return bool

IsHeight public property

public bool IsHeight
return bool

IsLoop public property

public bool IsLoop
return bool

IsRandomOffsetForInctance public property

public bool IsRandomOffsetForInctance
return bool

OffsetMat public property

public int OffsetMat
return int

Rows public property

public int Rows
return int

UsePrefabStatus public property

public bool UsePrefabStatus
return bool