C# Class Skills, UnderworldExporter

Inheritance: System.Web.UI.Page
Exibir arquivo Open project: hankmorgan/UnderworldExporter Class Usage Examples

Public Properties

Property Type Description
Acrobat int
Appraise int
Attack int
Axe int
Casting int
Charm int
DEX int
Defense int
INT int
Lore int
Mace int
ManaSkill int
Missile int
PickLock int
Repair int
STR int
Search int
Sneak int
Swimming int
Sword int
Track int
Traps int
Unarmed int

Public Methods

Method Description
AdvanceSkill ( int SkillNo, int SkillPoints ) : void
AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void
GetSkill ( int SkillNo ) : int
GetSkillName ( int skillNo ) : string
InitSkills ( ) : void
TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void

Tracks the monsters in the specified range around the player. If the skill check is failed then false information is generated for the player.

TrySkill ( int SkillToUse, int CheckValue ) : bool

Method Details

AdvanceSkill() public method

public AdvanceSkill ( int SkillNo, int SkillPoints ) : void
SkillNo int
SkillPoints int
return void

AdvanceSkill() public method

public AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void
SkillNo int
SkillPoints int
SkillPointCost int
return void

GetSkill() public method

public GetSkill ( int SkillNo ) : int
SkillNo int
return int

GetSkillName() public method

public GetSkillName ( int skillNo ) : string
skillNo int
return string

InitSkills() public method

public InitSkills ( ) : void
return void

TrackMonsters() public static method

Tracks the monsters in the specified range around the player. If the skill check is failed then false information is generated for the player.
public static TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void
origin GameObject Gameobject at the centre of where to check from
Range float Range to include
SkillCheckPassed bool If set to true skill check passed.
return void

TrySkill() public method

public TrySkill ( int SkillToUse, int CheckValue ) : bool
SkillToUse int
CheckValue int
return bool

Property Details

Acrobat public_oe property

public int Acrobat
return int

Appraise public_oe property

public int Appraise
return int

Attack public_oe property

public int Attack
return int

Axe public_oe property

public int Axe
return int

Casting public_oe property

public int Casting
return int

Charm public_oe property

public int Charm
return int

DEX public_oe property

public int DEX
return int

Defense public_oe property

public int Defense
return int

INT public_oe property

public int INT
return int

Lore public_oe property

public int Lore
return int

Mace public_oe property

public int Mace
return int

ManaSkill public_oe property

public int ManaSkill
return int

Missile public_oe property

public int Missile
return int

PickLock public_oe property

public int PickLock
return int

Repair public_oe property

public int Repair
return int

STR public_oe property

public int STR
return int

Search public_oe property

public int Search
return int

Sneak public_oe property

public int Sneak
return int

Swimming public_oe property

public int Swimming
return int

Sword public_oe property

public int Sword
return int

Track public_oe property

public int Track
return int

Traps public_oe property

public int Traps
return int

Unarmed public_oe property

public int Unarmed
return int