Property | Type | Description | |
---|---|---|---|
Acrobat | int | ||
Appraise | int | ||
Attack | int | ||
Axe | int | ||
Casting | int | ||
Charm | int | ||
DEX | int | ||
Defense | int | ||
INT | int | ||
Lore | int | ||
Mace | int | ||
ManaSkill | int | ||
Missile | int | ||
PickLock | int | ||
Repair | int | ||
STR | int | ||
Search | int | ||
Sneak | int | ||
Swimming | int | ||
Sword | int | ||
Track | int | ||
Traps | int | ||
Unarmed | int |
Method | Description | |
---|---|---|
AdvanceSkill ( int SkillNo, int SkillPoints ) : void | ||
AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void | ||
GetSkill ( int SkillNo ) : int | ||
GetSkillName ( int skillNo ) : string | ||
InitSkills ( ) : void | ||
TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void |
Tracks the monsters in the specified range around the player. If the skill check is failed then false information is generated for the player.
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TrySkill ( int SkillToUse, int CheckValue ) : bool |
public AdvanceSkill ( int SkillNo, int SkillPoints ) : void | ||
SkillNo | int | |
SkillPoints | int | |
return | void |
public AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void | ||
SkillNo | int | |
SkillPoints | int | |
SkillPointCost | int | |
return | void |
public static TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void | ||
origin | GameObject | Gameobject at the centre of where to check from |
Range | float | Range to include |
SkillCheckPassed | bool | If set to |
return | void |
public TrySkill ( int SkillToUse, int CheckValue ) : bool | ||
SkillToUse | int | |
CheckValue | int | |
return | bool |