C# Class Skills, UnderworldExporter

Inheritance: System.Web.UI.Page
Afficher le fichier Open project: hankmorgan/UnderworldExporter Class Usage Examples

Méthodes publiques

Свойство Type Description
Acrobat int
Appraise int
Attack int
Axe int
Casting int
Charm int
DEX int
Defense int
INT int
Lore int
Mace int
ManaSkill int
Missile int
PickLock int
Repair int
STR int
Search int
Sneak int
Swimming int
Sword int
Track int
Traps int
Unarmed int

Méthodes publiques

Méthode Description
AdvanceSkill ( int SkillNo, int SkillPoints ) : void
AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void
GetSkill ( int SkillNo ) : int
GetSkillName ( int skillNo ) : string
InitSkills ( ) : void
TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void

Tracks the monsters in the specified range around the player. If the skill check is failed then false information is generated for the player.

TrySkill ( int SkillToUse, int CheckValue ) : bool

Method Details

AdvanceSkill() public méthode

public AdvanceSkill ( int SkillNo, int SkillPoints ) : void
SkillNo int
SkillPoints int
Résultat void

AdvanceSkill() public méthode

public AdvanceSkill ( int SkillNo, int SkillPoints, int SkillPointCost ) : void
SkillNo int
SkillPoints int
SkillPointCost int
Résultat void

GetSkill() public méthode

public GetSkill ( int SkillNo ) : int
SkillNo int
Résultat int

GetSkillName() public méthode

public GetSkillName ( int skillNo ) : string
skillNo int
Résultat string

InitSkills() public méthode

public InitSkills ( ) : void
Résultat void

TrackMonsters() public static méthode

Tracks the monsters in the specified range around the player. If the skill check is failed then false information is generated for the player.
public static TrackMonsters ( GameObject origin, float Range, bool SkillCheckPassed ) : void
origin GameObject Gameobject at the centre of where to check from
Range float Range to include
SkillCheckPassed bool If set to true skill check passed.
Résultat void

TrySkill() public méthode

public TrySkill ( int SkillToUse, int CheckValue ) : bool
SkillToUse int
CheckValue int
Résultat bool

Property Details

Acrobat public_oe property

public int Acrobat
Résultat int

Appraise public_oe property

public int Appraise
Résultat int

Attack public_oe property

public int Attack
Résultat int

Axe public_oe property

public int Axe
Résultat int

Casting public_oe property

public int Casting
Résultat int

Charm public_oe property

public int Charm
Résultat int

DEX public_oe property

public int DEX
Résultat int

Defense public_oe property

public int Defense
Résultat int

INT public_oe property

public int INT
Résultat int

Lore public_oe property

public int Lore
Résultat int

Mace public_oe property

public int Mace
Résultat int

ManaSkill public_oe property

public int ManaSkill
Résultat int

Missile public_oe property

public int Missile
Résultat int

PickLock public_oe property

public int PickLock
Résultat int

Repair public_oe property

public int Repair
Résultat int

STR public_oe property

public int STR
Résultat int

Search public_oe property

public int Search
Résultat int

Sneak public_oe property

public int Sneak
Résultat int

Swimming public_oe property

public int Swimming
Résultat int

Sword public_oe property

public int Sword
Résultat int

Track public_oe property

public int Track
Résultat int

Traps public_oe property

public int Traps
Résultat int

Unarmed public_oe property

public int Unarmed
Résultat int