C# Class Skeleton, UnitySpritesAndBones

Inheritance: MonoBehaviour
Exibir arquivo Open project: Banbury/UnitySpritesAndBones Class Usage Examples

Public Properties

Property Type Description
IK_Enabled bool
basePose Pose,
colorLeft Color
colorRight Color
editMode bool
showBoneInfluence bool
spriteShader Shader
spriteShadowsShader Shader
useSharedMaterial bool

Public Methods

Method Description
CalculateWeights ( ) : void
CalculateWeights ( bool weightToParent ) : void
ChangeRendererNormals ( int normal ) : void
CreatePose ( ) : Pose,
CreatePose ( bool includeDisabled ) : Pose,
FlipX ( ) : void
FlipY ( ) : void
GetRenderersZ ( ) : float>.Dictionary
LateUpdate ( ) : void
OnDisable ( ) : void
OnDrawGizmos ( ) : void
OnEnable ( ) : void
RestorePose ( Pose, pose ) : void
SavePose ( string poseFileName ) : void
SetBasePose ( Pose, pose ) : void
SetEditMode ( bool edit ) : void
Start ( ) : void
Update ( ) : void
UseShadows ( ) : void
UseZSorting ( ) : void

Private Methods

Method Description
Create ( ) : void
EditorUpdate ( ) : void
GetControlPointIndex ( string controlPointName ) : int
MoveRenderersPositions ( ) : void

Method Details

CalculateWeights() public method

public CalculateWeights ( ) : void
return void

CalculateWeights() public method

public CalculateWeights ( bool weightToParent ) : void
weightToParent bool
return void

ChangeRendererNormals() public method

public ChangeRendererNormals ( int normal ) : void
normal int
return void

CreatePose() public method

public CreatePose ( ) : Pose,
return Pose,

CreatePose() public method

public CreatePose ( bool includeDisabled ) : Pose,
includeDisabled bool
return Pose,

FlipX() public method

public FlipX ( ) : void
return void

FlipY() public method

public FlipY ( ) : void
return void

GetRenderersZ() public method

public GetRenderersZ ( ) : float>.Dictionary
return float>.Dictionary

LateUpdate() public method

public LateUpdate ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnDrawGizmos() public method

public OnDrawGizmos ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

RestorePose() public method

public RestorePose ( Pose, pose ) : void
pose Pose,
return void

SavePose() public method

public SavePose ( string poseFileName ) : void
poseFileName string
return void

SetBasePose() public method

public SetBasePose ( Pose, pose ) : void
pose Pose,
return void

SetEditMode() public method

public SetEditMode ( bool edit ) : void
edit bool
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UseShadows() public method

public UseShadows ( ) : void
return void

UseZSorting() public method

public UseZSorting ( ) : void
return void

Property Details

IK_Enabled public_oe property

public bool IK_Enabled
return bool

basePose public_oe property

public Pose, basePose
return Pose,

colorLeft public_oe property

public Color colorLeft
return Color

colorRight public_oe property

public Color colorRight
return Color

editMode public_oe property

public bool editMode
return bool

showBoneInfluence public_oe property

public bool showBoneInfluence
return bool

spriteShader public_oe property

public Shader spriteShader
return Shader

spriteShadowsShader public_oe property

public Shader spriteShadowsShader
return Shader

useSharedMaterial public_oe property

public bool useSharedMaterial
return bool