Property | Type | Description | |
---|---|---|---|
cancelRefresh | bool | ||
colWidth | float | ||
mine | Object | ||
mineContainer | GameObject | ||
mineContainerName | string | ||
mineName | string | ||
refresh | IEnumerator |
Method | Description | |
---|---|---|
CLIIn ( ) : void | ||
DoMerge ( string paths ) : void | ||
Merge ( Object myScene, Object theirScene ) : void | ||
Merge ( string myPath, string theirPath ) : void | ||
MergeAsync ( string myPath, string theirPath ) : IEnumerator | ||
PrefabMerge ( string myPath, string theirPath ) : void |
Method | Description | |
---|---|---|
Init ( ) : void | ||
LightmapSettingsCompare ( SceneData, mySceneData, SceneData, theirSceneData ) : bool | ||
OnDestroy ( ) : void | ||
OnEnable ( ) : void | ||
OnGUI ( ) : void | ||
RenderSettingsCompare ( SceneData, mySceneData, SceneData, theirSceneData ) : bool | ||
Update ( ) : void |
public static DoMerge ( string paths ) : void | ||
paths | string | |
return | void |
public static Merge ( Object myScene, Object theirScene ) : void | ||
myScene | Object | |
theirScene | Object | |
return | void |
public static Merge ( string myPath, string theirPath ) : void | ||
myPath | string | |
theirPath | string | |
return | void |
public static MergeAsync ( string myPath, string theirPath ) : IEnumerator | ||
myPath | string | |
theirPath | string | |
return | IEnumerator |
public static PrefabMerge ( string myPath, string theirPath ) : void | ||
myPath | string | |
theirPath | string | |
return | void |