C# Class PlayerFx, haewataru

Exibir arquivo Open project: valbeat/haewataru

Public Properties

Property Type Description
deathFx GameObject
deathSE UnityEngine.AudioClip
minusFx GameObject
minusSE UnityEngine.AudioClip
plusFx GameObject
plusSE UnityEngine.AudioClip
skin UnityEngine.GUISkin

Public Methods

Method Description
ApplyDamage ( ) : void
Fall ( ) : void
GetItem ( int amount ) : void
Goal ( ) : void
MinusScore ( int amount ) : void
OnGUI ( ) : void
PlusScore ( int amount ) : void
StartGame ( ) : void

Private Methods

Method Description
KillDelay ( ) : IEnumerator
Processing ( ) : IEnumerator

Method Details

ApplyDamage() public method

public ApplyDamage ( ) : void
return void

Fall() public method

public Fall ( ) : void
return void

GetItem() public method

public GetItem ( int amount ) : void
amount int
return void

Goal() public method

public Goal ( ) : void
return void

MinusScore() public method

public MinusScore ( int amount ) : void
amount int
return void

OnGUI() public method

public OnGUI ( ) : void
return void

PlusScore() public method

public PlusScore ( int amount ) : void
amount int
return void

StartGame() public method

public StartGame ( ) : void
return void

Property Details

deathFx public_oe property

public GameObject deathFx
return GameObject

deathSE public_oe property

public AudioClip,UnityEngine deathSE
return UnityEngine.AudioClip

minusFx public_oe property

public GameObject minusFx
return GameObject

minusSE public_oe property

public AudioClip,UnityEngine minusSE
return UnityEngine.AudioClip

plusFx public_oe property

public GameObject plusFx
return GameObject

plusSE public_oe property

public AudioClip,UnityEngine plusSE
return UnityEngine.AudioClip

skin public_oe property

public GUISkin,UnityEngine skin
return UnityEngine.GUISkin