C# Class PlayerFx, haewataru

Show file Open project: valbeat/haewataru

Public Properties

Property Type Description
deathFx GameObject
deathSE UnityEngine.AudioClip
minusFx GameObject
minusSE UnityEngine.AudioClip
plusFx GameObject
plusSE UnityEngine.AudioClip
skin UnityEngine.GUISkin

Public Methods

Method Description
ApplyDamage ( ) : void
Fall ( ) : void
GetItem ( int amount ) : void
Goal ( ) : void
MinusScore ( int amount ) : void
OnGUI ( ) : void
PlusScore ( int amount ) : void
StartGame ( ) : void

Private Methods

Method Description
KillDelay ( ) : IEnumerator
Processing ( ) : IEnumerator

Method Details

ApplyDamage() public method

public ApplyDamage ( ) : void
return void

Fall() public method

public Fall ( ) : void
return void

GetItem() public method

public GetItem ( int amount ) : void
amount int
return void

Goal() public method

public Goal ( ) : void
return void

MinusScore() public method

public MinusScore ( int amount ) : void
amount int
return void

OnGUI() public method

public OnGUI ( ) : void
return void

PlusScore() public method

public PlusScore ( int amount ) : void
amount int
return void

StartGame() public method

public StartGame ( ) : void
return void

Property Details

deathFx public property

public GameObject deathFx
return GameObject

deathSE public property

public AudioClip,UnityEngine deathSE
return UnityEngine.AudioClip

minusFx public property

public GameObject minusFx
return GameObject

minusSE public property

public AudioClip,UnityEngine minusSE
return UnityEngine.AudioClip

plusFx public property

public GameObject plusFx
return GameObject

plusSE public property

public AudioClip,UnityEngine plusSE
return UnityEngine.AudioClip

skin public property

public GUISkin,UnityEngine skin
return UnityEngine.GUISkin