Property | Type | Description | |
---|---|---|---|
animDistance | float | ||
animSpeed | float | ||
arrowDistance | float | ||
arrowObject | GameObject | ||
arrowOffset | Vector3 | ||
enableArrow | bool | ||
enableFade | bool | ||
enableIcons | bool | ||
fadeColor | Color | ||
iconImage | |||
iconTextures | UnityEngine.Texture2D[] | ||
waitTime | float |
Method | Description | |
---|---|---|
SetEnableArrow ( bool b ) : void | ||
SetEnableFade ( bool b ) : void |
Method | Description | |
---|---|---|
Awake ( ) : void | ||
ComputePlanes ( ) : void |
Computes frustum planes from tracker frustum parameters.
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DistanceToPlanes ( Vector3 p, int &closestPlane ) : float |
Computes signed distance to frustum planes as maximum of distance to each plane negative inside volume, positive outside.
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OnDestroy ( ) : void | ||
OnRenderObject ( ) : void | ||
SmoothStep ( float a, float b, float x ) : float |
Interpolates between a and b with custom smoothing.
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Update ( ) : void |
public RawImage,UnityEngine.UI iconImage | ||
return |
public Texture2D[],UnityEngine iconTextures | ||
return | UnityEngine.Texture2D[] |