C# Class LandEnemy, gamejam14

Inheritance: MonoBehaviour
Exibir arquivo Open project: TeamLativa/gamejam14 Class Usage Examples

Public Properties

Property Type Description
DeathParticule GameObject
DeathSound UnityEngine.AudioClip
DeathVolume float
FireDistance float
FireRate float
Force float
HealthPoints int
ItemDropRate float
Items GameObject[]
MovementSpeed float
PlayerStunTime float
PowerUpDropRate float
PowerUps GameObject[]
Projectile GameObject
ProjectileUponDeath int
ReverseTimerMax float
ReverseTimerMin float

Public Methods

Method Description
DropItem ( ) : void
Explode ( ) : void
FixedUpdate ( ) : void
Flip ( ) : void
HandleDeath ( ) : void
HandleFire ( ) : void
HandleMovement ( ) : void
HandleReverseTimer ( ) : void
OnCollisionEnter2D ( Collision2D coll ) : void
SetRandomTimer ( ) : void
Start ( ) : void
TakeDamage ( int amount ) : void
Update ( ) : void

Method Details

DropItem() public method

public DropItem ( ) : void
return void

Explode() public method

public Explode ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

Flip() public method

public Flip ( ) : void
return void

HandleDeath() public method

public HandleDeath ( ) : void
return void

HandleFire() public method

public HandleFire ( ) : void
return void

HandleMovement() public method

public HandleMovement ( ) : void
return void

HandleReverseTimer() public method

public HandleReverseTimer ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D coll ) : void
coll Collision2D
return void

SetRandomTimer() public method

public SetRandomTimer ( ) : void
return void

Start() public method

public Start ( ) : void
return void

TakeDamage() public method

public TakeDamage ( int amount ) : void
amount int
return void

Update() public method

public Update ( ) : void
return void

Property Details

DeathParticule public_oe property

public GameObject DeathParticule
return GameObject

DeathSound public_oe property

public AudioClip,UnityEngine DeathSound
return UnityEngine.AudioClip

DeathVolume public_oe property

public float DeathVolume
return float

FireDistance public_oe property

public float FireDistance
return float

FireRate public_oe property

public float FireRate
return float

Force public_oe property

public float Force
return float

HealthPoints public_oe property

public int HealthPoints
return int

ItemDropRate public_oe property

public float ItemDropRate
return float

Items public_oe property

public GameObject[] Items
return GameObject[]

MovementSpeed public_oe property

public float MovementSpeed
return float

PlayerStunTime public_oe property

public float PlayerStunTime
return float

PowerUpDropRate public_oe property

public float PowerUpDropRate
return float

PowerUps public_oe property

public GameObject[] PowerUps
return GameObject[]

Projectile public_oe property

public GameObject Projectile
return GameObject

ProjectileUponDeath public_oe property

public int ProjectileUponDeath
return int

ReverseTimerMax public_oe property

public float ReverseTimerMax
return float

ReverseTimerMin public_oe property

public float ReverseTimerMin
return float