C# Class GrappleLauncher, GrapplingHookFighters

Inheritance: MonoBehaviour
Exibir arquivo Open project: PurdueSIGGD/GrapplingHookFighters

Public Properties

Property Type Description
center Transform
firedGrapple GameObject
grappleArm Transform
grapples GameObject[]

Public Methods

Method Description
ApplyColors ( float f ) : void
Attach ( ) : void
Death ( ) : void
Disconnect ( ) : void
Disconnect ( bool force ) : void
NotDeath ( ) : void
Reset ( ) : void
Start ( ) : void
Update ( ) : void
fire ( ) : void
isAttached ( ) : bool
mouseRelease ( ) : void

Method Details

ApplyColors() public method

public ApplyColors ( float f ) : void
f float
return void

Attach() public method

public Attach ( ) : void
return void

Death() public method

public Death ( ) : void
return void

Disconnect() public method

public Disconnect ( ) : void
return void

Disconnect() public method

public Disconnect ( bool force ) : void
force bool
return void

NotDeath() public method

public NotDeath ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

fire() public method

public fire ( ) : void
return void

isAttached() public method

public isAttached ( ) : bool
return bool

mouseRelease() public method

public mouseRelease ( ) : void
return void

Property Details

center public_oe property

public Transform center
return Transform

firedGrapple public_oe property

public GameObject firedGrapple
return GameObject

grappleArm public_oe property

public Transform grappleArm
return Transform

grapples public_oe property

public GameObject[] grapples
return GameObject[]