C# Class GrappleLauncher, GrapplingHookFighters

Inheritance: MonoBehaviour
Show file Open project: PurdueSIGGD/GrapplingHookFighters

Public Properties

Property Type Description
center Transform
firedGrapple GameObject
grappleArm Transform
grapples GameObject[]

Public Methods

Method Description
ApplyColors ( float f ) : void
Attach ( ) : void
Death ( ) : void
Disconnect ( ) : void
Disconnect ( bool force ) : void
NotDeath ( ) : void
Reset ( ) : void
Start ( ) : void
Update ( ) : void
fire ( ) : void
isAttached ( ) : bool
mouseRelease ( ) : void

Method Details

ApplyColors() public method

public ApplyColors ( float f ) : void
f float
return void

Attach() public method

public Attach ( ) : void
return void

Death() public method

public Death ( ) : void
return void

Disconnect() public method

public Disconnect ( ) : void
return void

Disconnect() public method

public Disconnect ( bool force ) : void
force bool
return void

NotDeath() public method

public NotDeath ( ) : void
return void

Reset() public method

public Reset ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

fire() public method

public fire ( ) : void
return void

isAttached() public method

public isAttached ( ) : bool
return bool

mouseRelease() public method

public mouseRelease ( ) : void
return void

Property Details

center public property

public Transform center
return Transform

firedGrapple public property

public GameObject firedGrapple
return GameObject

grappleArm public property

public Transform grappleArm
return Transform

grapples public property

public GameObject[] grapples
return GameObject[]