C# Class GlobalControl, SitepointExample_SavingData

Inheritance: MonoBehaviour
Exibir arquivo Open project: Eudaimonium/SitepointExample_SavingData Class Usage Examples

Public Properties

Property Type Description
Instance GlobalControl,
IsSceneBeingLoaded bool
IsSceneBeingTransitioned bool
LocalCopyOfData PlayerStatistics,
Player GameObject
SavedLists List
TransitionTarget Transform
savedPlayerData PlayerStatistics,

Public Methods

Method Description
FireSaveEvent ( ) : void
GetListForScene ( ) : SavedDroppableList,
InitializeSceneList ( ) : void
LoadData ( ) : void
SaveData ( ) : void

Private Methods

Method Description
Awake ( ) : void

Method Details

FireSaveEvent() public method

public FireSaveEvent ( ) : void
return void

GetListForScene() public method

public GetListForScene ( ) : SavedDroppableList,
return SavedDroppableList,

InitializeSceneList() public method

public InitializeSceneList ( ) : void
return void

LoadData() public method

public LoadData ( ) : void
return void

SaveData() public method

public SaveData ( ) : void
return void

Property Details

Instance public_oe static_oe property

public static GlobalControl, Instance
return GlobalControl,

IsSceneBeingLoaded public_oe property

public bool IsSceneBeingLoaded
return bool

IsSceneBeingTransitioned public_oe property

public bool IsSceneBeingTransitioned
return bool

LocalCopyOfData public_oe property

public PlayerStatistics, LocalCopyOfData
return PlayerStatistics,

Player public_oe property

public GameObject Player
return GameObject

SavedLists public_oe property

public List SavedLists
return List

TransitionTarget public_oe property

public Transform TransitionTarget
return Transform

savedPlayerData public_oe property

public PlayerStatistics, savedPlayerData
return PlayerStatistics,