C# Class GlobalControl, SitepointExample_SavingData

Inheritance: MonoBehaviour
Show file Open project: Eudaimonium/SitepointExample_SavingData Class Usage Examples

Public Properties

Property Type Description
Instance GlobalControl,
IsSceneBeingLoaded bool
IsSceneBeingTransitioned bool
LocalCopyOfData PlayerStatistics,
Player GameObject
SavedLists List
TransitionTarget Transform
savedPlayerData PlayerStatistics,

Public Methods

Method Description
FireSaveEvent ( ) : void
GetListForScene ( ) : SavedDroppableList,
InitializeSceneList ( ) : void
LoadData ( ) : void
SaveData ( ) : void

Private Methods

Method Description
Awake ( ) : void

Method Details

FireSaveEvent() public method

public FireSaveEvent ( ) : void
return void

GetListForScene() public method

public GetListForScene ( ) : SavedDroppableList,
return SavedDroppableList,

InitializeSceneList() public method

public InitializeSceneList ( ) : void
return void

LoadData() public method

public LoadData ( ) : void
return void

SaveData() public method

public SaveData ( ) : void
return void

Property Details

Instance public static property

public static GlobalControl, Instance
return GlobalControl,

IsSceneBeingLoaded public property

public bool IsSceneBeingLoaded
return bool

IsSceneBeingTransitioned public property

public bool IsSceneBeingTransitioned
return bool

LocalCopyOfData public property

public PlayerStatistics, LocalCopyOfData
return PlayerStatistics,

Player public property

public GameObject Player
return GameObject

SavedLists public property

public List SavedLists
return List

TransitionTarget public property

public Transform TransitionTarget
return Transform

savedPlayerData public property

public PlayerStatistics, savedPlayerData
return PlayerStatistics,