C# Class EngineConfig, Physics-based-vehicles

Inheritance: ScriptableObject
Exibir arquivo Open project: Didgeridooblastblock/Physics-based-vehicles Class Usage Examples

Public Properties

Property Type Description
_groundDust GameObject,
burningSound string
codeName string
displayName string
ignitionSound string
localThrustDirection Vector3,
plume GameObject
plumePositionOffset Vector3
plumeRotationOffset Vector3
prefab GameObject
prop GameObject
propellant PropellantType
shutdownSound string

Property Details

_groundDust public_oe property

public GameObject, _groundDust
return GameObject,

burningSound public_oe property

public string burningSound
return string

codeName public_oe property

public string codeName
return string

displayName public_oe property

public string displayName
return string

ignitionSound public_oe property

public string ignitionSound
return string

localThrustDirection public_oe property

public Vector3, localThrustDirection
return Vector3,

plume public_oe property

public GameObject plume
return GameObject

plumePositionOffset public_oe property

public Vector3 plumePositionOffset
return Vector3

plumeRotationOffset public_oe property

public Vector3 plumeRotationOffset
return Vector3

prefab public_oe property

public GameObject prefab
return GameObject

prop public_oe property

public GameObject prop
return GameObject

propellant public_oe property

public PropellantType propellant
return PropellantType

shutdownSound public_oe property

public string shutdownSound
return string