C# Class EngineConfig, Physics-based-vehicles

Inheritance: ScriptableObject
Afficher le fichier Open project: Didgeridooblastblock/Physics-based-vehicles Class Usage Examples

Méthodes publiques

Свойство Type Description
_groundDust GameObject,
burningSound string
codeName string
displayName string
ignitionSound string
localThrustDirection Vector3,
plume GameObject
plumePositionOffset Vector3
plumeRotationOffset Vector3
prefab GameObject
prop GameObject
propellant PropellantType
shutdownSound string

Property Details

_groundDust public_oe property

public GameObject, _groundDust
Résultat GameObject,

burningSound public_oe property

public string burningSound
Résultat string

codeName public_oe property

public string codeName
Résultat string

displayName public_oe property

public string displayName
Résultat string

ignitionSound public_oe property

public string ignitionSound
Résultat string

localThrustDirection public_oe property

public Vector3, localThrustDirection
Résultat Vector3,

plume public_oe property

public GameObject plume
Résultat GameObject

plumePositionOffset public_oe property

public Vector3 plumePositionOffset
Résultat Vector3

plumeRotationOffset public_oe property

public Vector3 plumeRotationOffset
Résultat Vector3

prefab public_oe property

public GameObject prefab
Résultat GameObject

prop public_oe property

public GameObject prop
Résultat GameObject

propellant public_oe property

public PropellantType propellant
Résultat PropellantType

shutdownSound public_oe property

public string shutdownSound
Résultat string