C# Class EngineConfig, Physics-based-vehicles

Inheritance: ScriptableObject
Show file Open project: Didgeridooblastblock/Physics-based-vehicles Class Usage Examples

Public Properties

Property Type Description
_groundDust GameObject,
burningSound string
codeName string
displayName string
ignitionSound string
localThrustDirection Vector3,
plume GameObject
plumePositionOffset Vector3
plumeRotationOffset Vector3
prefab GameObject
prop GameObject
propellant PropellantType
shutdownSound string

Property Details

_groundDust public property

public GameObject, _groundDust
return GameObject,

burningSound public property

public string burningSound
return string

codeName public property

public string codeName
return string

displayName public property

public string displayName
return string

ignitionSound public property

public string ignitionSound
return string

localThrustDirection public property

public Vector3, localThrustDirection
return Vector3,

plume public property

public GameObject plume
return GameObject

plumePositionOffset public property

public Vector3 plumePositionOffset
return Vector3

plumeRotationOffset public property

public Vector3 plumeRotationOffset
return Vector3

prefab public property

public GameObject prefab
return GameObject

prop public property

public GameObject prop
return GameObject

propellant public property

public PropellantType propellant
return PropellantType

shutdownSound public property

public string shutdownSound
return string