Property | Type | Description | |
---|---|---|---|
attackSpawnPoint | Transform | ||
bossAttack | bool | ||
calculationSwitchDistance | float | ||
delayedFire | bool | ||
fireResetTime | float | ||
maxShellHeight | float | ||
projectile | GameObject | ||
rotateSpeed | float | ||
timeToTarget | float |
Method | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
Method | Description | |
---|---|---|
delayedFiring ( ) : IEnumerator | ||
getReadyToFire ( ) : IEnumerator |