C# Class Enemy1AI, Endure

Inheritance: MonoBehaviour
Exibir arquivo Open project: Endure-Game/Endure Class Usage Examples

Public Properties

Property Type Description
aggro float
deAggro float
idleDuration float
moveDuration float
speed float

Public Methods

Method Description
OnTriggerEnter2D ( Collider2D collided ) : void
OnTriggerExit2D ( Collider2D collided ) : void
Start ( ) : void
Update ( ) : void
enemyActive ( bool a ) : void

Method Details

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D collided ) : void
collided UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D collided ) : void
collided UnityEngine.Collider2D
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

enemyActive() public method

public enemyActive ( bool a ) : void
a bool
return void

Property Details

aggro public_oe property

public float aggro
return float

deAggro public_oe property

public float deAggro
return float

idleDuration public_oe property

public float idleDuration
return float

moveDuration public_oe property

public float moveDuration
return float

speed public_oe property

public float speed
return float