C# Class AudioClipGroup, madbricks

Inheritance: MonoBehaviour
Exibir arquivo Open project: juliancruz87/madbricks Class Usage Examples

Public Properties

Property Type Description
AudioSources UnityEngine.AudioSource[]
HideTime float
ShowTime float

Public Methods

Method Description
AddInterpolation ( AudioSource audioSource, float startVolume, float targetVolume, float totalTime ) : void
HideAudioSource ( int index ) : void
InterpolationExist ( AudioSource audioSource ) : AudioSourceInterpolation,
ShowAudioSource ( AudioSource audioSource ) : void
ShowAudioSource ( int index ) : void

Private Methods

Method Description
Awake ( ) : void
OnInterpotalionComplete ( AudioSourceInterpolation, interpolation ) : void
PlayAllAudioSources ( ) : void
RemoveUnusedInterpolations ( ) : void
SourcesBeingPlayed ( ) : int
SourcesMuted ( ) : int
Start ( ) : void
StopAllAudioSources ( ) : void
Update ( ) : void
UpdateCurrentInterpolations ( ) : void

Method Details

AddInterpolation() public method

public AddInterpolation ( AudioSource audioSource, float startVolume, float targetVolume, float totalTime ) : void
audioSource UnityEngine.AudioSource
startVolume float
targetVolume float
totalTime float
return void

HideAudioSource() public method

public HideAudioSource ( int index ) : void
index int
return void

InterpolationExist() public method

public InterpolationExist ( AudioSource audioSource ) : AudioSourceInterpolation,
audioSource UnityEngine.AudioSource
return AudioSourceInterpolation,

ShowAudioSource() public method

public ShowAudioSource ( AudioSource audioSource ) : void
audioSource UnityEngine.AudioSource
return void

ShowAudioSource() public method

public ShowAudioSource ( int index ) : void
index int
return void

Property Details

AudioSources public_oe property

public AudioSource[],UnityEngine AudioSources
return UnityEngine.AudioSource[]

HideTime public_oe property

public float HideTime
return float

ShowTime public_oe property

public float ShowTime
return float