C# (CSharp) UnityRose Namespace

Nested Namespaces

UnityRose.File
UnityRose.Formats
UnityRose.Game

Classes

Name Description
BindPoses
Cache This class is used to cache resources that are used most commonly in the current map
CacheItem
CharModel
CharSelectUI
Equip
PlayerController
ResourceManager This singleton class loads common resources into memory for quick access. Avoids having to reload certain resources that are almost always needed. For example ZSC files, every time a piece of armor is equipped or appears on another player. TODO: This class should be improved to cache most common equipment.
Stats