이름 |
설명 |
MaterialsDatabase |
This materials database is a collection of materials that reference textures and parameters for each material |
MaterialsDatabase.Material |
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PrimitiveBuilder |
This class is built from one of our Mesh.Primitives and is able to create a Cirrus primitive from it |
SceneLoader |
This class is able to convert a FBX scene into a custom scene Load a scene like this: 1) Create an empty scene 2) Create the scene loader 3) Ask the loader to load a FBX scene providing: . The filename of the scene to load . A material map that is able to convert FBX materials into Cirrus render techniques that render these materials . A texture provider that loads textures for the scene materials Once the FBX scene is loaded, you can save the scene into a proprietary scene format and shouldn't need the FBX format anymore (i.e. FBX is only a DEBUG mode format that should NOT be used at runtime as proprietary scenes are much more lightweight). |