프로퍼티 | 타입 | 설명 | |
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m_MaterialName2Material | Material>.Dictionary | ||
m_Materials | List |
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m_QueriedMaterials | List |
메소드 | 설명 | |
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BuildFromM2 ( |
Builds the database from a recursive parsing of M2 files on disk
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Clear ( ) : void |
Clears the database
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ClearQueriedMaterialsList ( ) : void | ||
FindByName ( string _Name ) : |
Finds a material by its name
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MaterialsDatabase ( ) : System | ||
ParseM2 ( |
Parses a M2 file and creates the materials from it
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메소드 | 설명 | |
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FindEOL ( string _Text, int _StartIndex ) : int | ||
IndexOfClosingBrace ( string _Text, int _StartIndex ) : int |
Provided an index right after an opening brace, finds the corresponding closing brace or -1 if none is found
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IsWordChar ( char C ) : bool | ||
MatchWholeWord ( string _Text, string _Pattern ) : int |
Whole word pattern matching (case insensitive)
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MatchWholeWord ( string _Text, string _Pattern, int _Index ) : int | ||
ParseParameter ( string _Text, string _Pattern, string _ApendExtensionIfMissing ) : string |
public BuildFromM2 ( |
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_RootDirectory | ||
리턴 | int |
public FindByName ( string _Name ) : |
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_Name | string | |
리턴 |
public static ParseM2 ( |
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_M2File | ||
리턴 | FBX.SceneLoader.Objects.Material[] |
protected Dictionary |
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리턴 | Material>.Dictionary |