C# (CSharp) FBX.SceneLoader Namespace

Nested Namespaces

FBX.SceneLoader.Objects

Сlasses

Name Description
MaterialsDatabase This materials database is a collection of materials that reference textures and parameters for each material
MaterialsDatabase.Material
PrimitiveBuilder This class is built from one of our Mesh.Primitives and is able to create a Cirrus primitive from it
SceneLoader This class is able to convert a FBX scene into a custom scene Load a scene like this: 1) Create an empty scene 2) Create the scene loader 3) Ask the loader to load a FBX scene providing: . The filename of the scene to load . A material map that is able to convert FBX materials into Cirrus render techniques that render these materials . A texture provider that loads textures for the scene materials Once the FBX scene is loaded, you can save the scene into a proprietary scene format and shouldn't need the FBX format anymore (i.e. FBX is only a DEBUG mode format that should NOT be used at runtime as proprietary scenes are much more lightweight).