C# (CSharp) FBX.SceneLoader.Objects Namespace

Сlasses

Name Description
LoaderTempMesh
LoaderTempMesh.ConsolidatedFace
LoaderTempMesh.ConsolidatedVertex
LoaderTempMesh.ConsolidatedVertex.VertexInfo
LoaderTempMesh.ExternalLayerElement A small structure that stores the owner mesh of an external layer element External layer elements are layer elements that belong to another mesh (i.e. a slave mesh). The other mesh is a slave to our mesh and adds the layer lement to our own layer elements so we take it into account when consolidating this mesh. Doing this allows slave meshes to keep a common structure (our mesh) (i.e. the instance) + adding their own information, which is coherent with the master structure (meaning for example that a slave mesh can add its own vertex colors to our mesh and use the whole thing to display an instance of the master mesh + vertex colors)
LoaderTempMesh.Primitive
LoaderTempMesh.Primitive.VertexStream
LoaderTempMesh.ReferenceLayerElement A small structure that stores the owner mesh of a reference layer element Reference layer elements are layer elements that belong to another mesh (i.e. a master mesh). The other mesh is our master mesh and we're using a reference to one of its layer elements in order to factorize the layer element's data.
LoaderTempMesh.SharedFace
LoaderTempSceneObject
LoaderTempTexture
LoaderTempTextureCube
LoaderTempTransform
Material