이름 |
설명 |
LodLevel |
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RayResult |
Result from a terrain ray intersection with the terrain group. |
TerrainGlobalOptions |
Options class which just stores default options for the terrain. |
TerrainGroup |
Helper class to assist you in managing multiple terrain instances that are connected to each other. |
TerrainLayerDeclaration |
The definition of the information each layer will contain in this terrain. All layers must contain the same structure of information, although the input textures can be different per layer instance. |
TerrainLayerSampler |
Description of a sampler that will be used with each layer. |
TerrainLayerSamplerElement |
Information about one element of a sampler / texture within a layer. |
TerrainMaterialGenerator |
Class that provides functionality to generate materials for use with a terrain. |
TerrainMaterialGenerator.Profile |
Inner class which should also be subclassed to provide profile-specific material generation. |
TerrainQuadTreeNode |
A node in a quad tree used to store a patch of terrain. |
TerrainQuadTreeNode.Movable |
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TerrainQuadTreeNode.Rend |
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TerrainQuadTreeNode.TerrainRendable |
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TerrainSlot |
Slot for a terrain instance, together with its definition. |
TerrainSlotDefinition |
Definition of how to populate a 'slot' in the terrain group. |
VertexDataRecord |
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