C# (CSharp) Axiom.Components.Terrain Namespace

Classes

Name Description
LodLevel
RayResult Result from a terrain ray intersection with the terrain group.
TerrainGlobalOptions Options class which just stores default options for the terrain.
TerrainGroup Helper class to assist you in managing multiple terrain instances that are connected to each other.
TerrainLayerDeclaration The definition of the information each layer will contain in this terrain. All layers must contain the same structure of information, although the input textures can be different per layer instance.
TerrainLayerSampler Description of a sampler that will be used with each layer.
TerrainLayerSamplerElement Information about one element of a sampler / texture within a layer.
TerrainMaterialGenerator Class that provides functionality to generate materials for use with a terrain.
TerrainMaterialGenerator.Profile Inner class which should also be subclassed to provide profile-specific material generation.
TerrainQuadTreeNode A node in a quad tree used to store a patch of terrain.
TerrainQuadTreeNode.Movable
TerrainQuadTreeNode.Rend
TerrainQuadTreeNode.TerrainRendable
TerrainSlot Slot for a terrain instance, together with its definition.
TerrainSlotDefinition Definition of how to populate a 'slot' in the terrain group.
VertexDataRecord