C# Class Axiom.Components.Terrain.VertexDataRecord

Show file Open project: WolfgangSt/axiom Class Usage Examples

Public Properties

Property Type Description
CpuVertexData Axiom.Graphics.VertexData
GpuVertexData Axiom.Graphics.VertexData
IsGpuVertexDataDirty bool
NumSkirtRowsCols ushort
Resolution ushort
Size ushort
SkirtRowColSkip ushort
TreeLevels ushort

Public Methods

Method Description
VertexDataRecord ( ) : System
VertexDataRecord ( ushort res, ushort sz, ushort lvls ) : System

Method Details

VertexDataRecord() public method

public VertexDataRecord ( ) : System
return System

VertexDataRecord() public method

public VertexDataRecord ( ushort res, ushort sz, ushort lvls ) : System
res ushort
sz ushort
lvls ushort
return System

Property Details

CpuVertexData public property

public VertexData,Axiom.Graphics CpuVertexData
return Axiom.Graphics.VertexData

GpuVertexData public property

public VertexData,Axiom.Graphics GpuVertexData
return Axiom.Graphics.VertexData

IsGpuVertexDataDirty public property

Is the GPU vertex data out of date?
public bool IsGpuVertexDataDirty
return bool

NumSkirtRowsCols public property

Number of rows and columns of skirts
public ushort NumSkirtRowsCols
return ushort

Resolution public property

resolution of the data compared to the base terrain data (NOT number of vertices!)
public ushort Resolution
return ushort

Size public property

size of the data along one edge
public ushort Size
return ushort

SkirtRowColSkip public property

The number of rows / cols to skip in between skirts
public ushort SkirtRowColSkip
return ushort

TreeLevels public property

Number of quadtree levels (including this one) this data applies to
public ushort TreeLevels
return ushort