C# Class Axiom.Components.Terrain.VertexDataRecord

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Public Properties

Property Type Description
CpuVertexData Axiom.Graphics.VertexData
GpuVertexData Axiom.Graphics.VertexData
IsGpuVertexDataDirty bool
NumSkirtRowsCols ushort
Resolution ushort
Size ushort
SkirtRowColSkip ushort
TreeLevels ushort

Public Methods

Method Description
VertexDataRecord ( ) : System
VertexDataRecord ( ushort res, ushort sz, ushort lvls ) : System

Method Details

VertexDataRecord() public method

public VertexDataRecord ( ) : System
return System

VertexDataRecord() public method

public VertexDataRecord ( ushort res, ushort sz, ushort lvls ) : System
res ushort
sz ushort
lvls ushort
return System

Property Details

CpuVertexData public_oe property

public VertexData,Axiom.Graphics CpuVertexData
return Axiom.Graphics.VertexData

GpuVertexData public_oe property

public VertexData,Axiom.Graphics GpuVertexData
return Axiom.Graphics.VertexData

IsGpuVertexDataDirty public_oe property

Is the GPU vertex data out of date?
public bool IsGpuVertexDataDirty
return bool

NumSkirtRowsCols public_oe property

Number of rows and columns of skirts
public ushort NumSkirtRowsCols
return ushort

Resolution public_oe property

resolution of the data compared to the base terrain data (NOT number of vertices!)
public ushort Resolution
return ushort

Size public_oe property

size of the data along one edge
public ushort Size
return ushort

SkirtRowColSkip public_oe property

The number of rows / cols to skip in between skirts
public ushort SkirtRowColSkip
return ushort

TreeLevels public_oe property

Number of quadtree levels (including this one) this data applies to
public ushort TreeLevels
return ushort