C# 클래스 uFrameECSDemo.PlayerSystemBase

상속: uFrame.ECS.EcsSystem
파일 보기 프로젝트 열기: InvertGames/uFrameECSDemo

공개 메소드들

메소드 설명
Setup ( ) : void

보호된 메소드들

메소드 설명
PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void

메소드 상세

PlayerGunnerComponentDestroyed() 보호된 메소드

protected PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
리턴 void

PlayerGunnerComponentDestroyedFilter() 보호된 메소드

protected PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
data PlayerGunner
리턴 void

PlayerGunnerCreated() 보호된 메소드

protected PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
리턴 void

PlayerGunnerCreatedFilter() 보호된 메소드

protected PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
data PlayerGunner
리턴 void

PlayerSystemGameOverFilter() 보호된 메소드

protected PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
data uFrameECSDemo
리턴 void

PlayerSystemGameOverHandler() 보호된 메소드

protected PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
data uFrameECSDemo
group WavesGame
리턴 void

PlayerSystemOnCollisionEnterFilter() 보호된 메소드

protected PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
data uFrame
리턴 void

PlayerSystemOnCollisionEnterHandler() 보호된 메소드

protected PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void
data uFrame
collider Hazard
source PlayerGunner
리턴 void

Setup() 공개 메소드

public Setup ( ) : void
리턴 void