메소드 | 설명 | |
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Setup ( ) : void |
메소드 | 설명 | |
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PlayerGunnerComponentDestroyed ( |
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PlayerGunnerComponentDestroyedFilter ( |
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PlayerGunnerCreated ( |
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PlayerGunnerCreatedFilter ( |
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PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void | ||
PlayerSystemGameOverHandler ( uFrameECSDemo data, |
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PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void | ||
PlayerSystemOnCollisionEnterHandler ( uFrame data, |
protected PlayerGunnerComponentDestroyed ( |
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data | ||
group | ||
리턴 | void |
protected PlayerGunnerComponentDestroyedFilter ( |
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data | ||
리턴 | void |
protected PlayerGunnerCreated ( |
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data | ||
group | ||
리턴 | void |
protected PlayerGunnerCreatedFilter ( |
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data | ||
리턴 | void |
protected PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void | ||
data | uFrameECSDemo | |
리턴 | void |
protected PlayerSystemGameOverHandler ( uFrameECSDemo data, |
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data | uFrameECSDemo | |
group | ||
리턴 | void |
protected PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void | ||
data | uFrame | |
리턴 | void |
protected PlayerSystemOnCollisionEnterHandler ( uFrame data, |
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data | uFrame | |
collider | ||
source | ||
리턴 | void |