C# Class uFrameECSDemo.PlayerSystemBase

Inheritance: uFrame.ECS.EcsSystem
Afficher le fichier Open project: InvertGames/uFrameECSDemo

Méthodes publiques

Méthode Description
Setup ( ) : void

Méthodes protégées

Méthode Description
PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void

Method Details

PlayerGunnerComponentDestroyed() protected méthode

protected PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
Résultat void

PlayerGunnerComponentDestroyedFilter() protected méthode

protected PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
data PlayerGunner
Résultat void

PlayerGunnerCreated() protected méthode

protected PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
Résultat void

PlayerGunnerCreatedFilter() protected méthode

protected PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
data PlayerGunner
Résultat void

PlayerSystemGameOverFilter() protected méthode

protected PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
data uFrameECSDemo
Résultat void

PlayerSystemGameOverHandler() protected méthode

protected PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
data uFrameECSDemo
group WavesGame
Résultat void

PlayerSystemOnCollisionEnterFilter() protected méthode

protected PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
data uFrame
Résultat void

PlayerSystemOnCollisionEnterHandler() protected méthode

protected PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void
data uFrame
collider Hazard
source PlayerGunner
Résultat void

Setup() public méthode

public Setup ( ) : void
Résultat void