C# Class uFrameECSDemo.PlayerSystemBase

Inheritance: uFrame.ECS.EcsSystem
Datei anzeigen Open project: InvertGames/uFrameECSDemo

Public Methods

Method Description
Setup ( ) : void

Protected Methods

Method Description
PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void

Method Details

PlayerGunnerComponentDestroyed() protected method

protected PlayerGunnerComponentDestroyed ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
return void

PlayerGunnerComponentDestroyedFilter() protected method

protected PlayerGunnerComponentDestroyedFilter ( PlayerGunner data ) : void
data PlayerGunner
return void

PlayerGunnerCreated() protected method

protected PlayerGunnerCreated ( PlayerGunner data, PlayerGunner group ) : void
data PlayerGunner
group PlayerGunner
return void

PlayerGunnerCreatedFilter() protected method

protected PlayerGunnerCreatedFilter ( PlayerGunner data ) : void
data PlayerGunner
return void

PlayerSystemGameOverFilter() protected method

protected PlayerSystemGameOverFilter ( uFrameECSDemo data ) : void
data uFrameECSDemo
return void

PlayerSystemGameOverHandler() protected method

protected PlayerSystemGameOverHandler ( uFrameECSDemo data, WavesGame group ) : void
data uFrameECSDemo
group WavesGame
return void

PlayerSystemOnCollisionEnterFilter() protected method

protected PlayerSystemOnCollisionEnterFilter ( uFrame data ) : void
data uFrame
return void

PlayerSystemOnCollisionEnterHandler() protected method

protected PlayerSystemOnCollisionEnterHandler ( uFrame data, Hazard collider, PlayerGunner source ) : void
data uFrame
collider Hazard
source PlayerGunner
return void

Setup() public method

public Setup ( ) : void
return void